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See:
Description
| Class Summary | |
|---|---|
| AddNodeAction | Handle Node manipulation. |
| CompletionWizardAction | Controller that runs the completion controller. |
| CreationWizardAction | |
| DecisionMatrix | Class that allows for execution of the decision matrix. |
| EmoAction | Common methods (header, footer) which are typically called via a strategy pattern. |
| EmoRegistration | This is the implementation of Registration. |
| ImportExportModel | Allows import and export of Entities and their related nodes. |
| ModelXMLReader | Reads Models from XML, nodes and all if desired. |
| ModelXMLWriter | Extraction of XML writing to a separate class. |
| NodeAction | Handle Node manipulation. |
| NodeCloner | |
| NodeController | Intermediate Controller Class that provides services common to editing nodes. |
| PartAction | manipulate the parts of an entity--the metadata handler |
| PermissionController | Handle manipulation of permissions. |
| PicklistAction | handle Picklist manipulation |
| Privs | Permission 'Structure' in the classic C++ sense. |
| SelectionWizardManager | Provides CRUD capabilities for Wizard DBObjects. |
| TreeViewFactory | A factory for building the data structure needed for a tree view. |
| TreeViewVisitor | TreeView Visitor transforms the model tree into a unified hiearchial tree that TreeMenuTag can understand for rendering a javascript tree. |
| ViewNodeAsTree | This is a state handler that renders the node into a javascript-based tree menu. |
This package contains controller classes for the modelling program.
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